My comment was in response to you saying Octane is just for stills. It's about comparing Octane render to iClone render. I don't think this topic is about a "one man shop character". Until then I remain firmly convinced that making a one-man shop character animated production of more than a few minutes is going to have to be "cartoonish" in some respect, and iClone is the king (and rendering with it can't be beat). So if you kids really want to have this discussion mean anything, start showing some animation examples. As was the shots in the last Star Wars (which only used things supered onto a real human actor, and even then cheated in ways you can't imagine). They have spent millions and it ain't easy and is still problematic. As to the Leia reference - I was referring to my friends who are working on her for the next Star Wars. I do work in the biz and as excited as everyone was by Octane, I don't know of a single "high end studio" that uses it for final shots.Īgain, animation is what we are talking about here, and I see no evidence that anything outside a Hollywood production (or at least a studio bigger than any one-man shop) can do anything approaching real world character rendering that doesn't venture into uncanny valley status (and may never). Octane is the iClone of the rendering world - it's fast and gives a great result in the right hands, but it's not going to be used to render final shots for a gazillion dollar film. Your photos indicate you need to learn the apps better is all these are sophmoric attempts at best Are both these examples rendered in iClone? With a proper 3 light studio setup, you can do these girls more justice. Your lighting setup is very harsh and unflattering. Here is a compare of what I can generate from a Daz imported model and then a CC Model.
![octane render trial octane render trial](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/67b9c130682441.562e83aeeddca.png)
Octane version's Alembic didn't export as well for the 2nd avatar's hair (more complicated than 1st avatar's hair). I didn't get the lighting exactly, but I think I got the look. The CC3 one looks calm and relaxed.The Octane one looks a touch agitated, and that in itself is more true to life. Might be the way features present to the cam or something.
![octane render trial octane render trial](https://hdrmaps.com/wp-content/uploads/2021/06/Octane__0003_5_hdri-map-complete-setup.jpg)
You know what's weird, if I rendered in UE4 it would also almost look like a different character model. And then I render in Octane and I'm like, "Curse You Tooning Conundrum!." But somehow I still like that iClone look, as in style.
![octane render trial octane render trial](https://tijacrack.com/wp-content/uploads/2020/12/OctaneRender2.jpg)
Like, when I made the render in CC3, I was like, "Yeah.Looks Good!". Here is another Head to Head Battle with CC3 Default avatar mesh: (not matched verbatim, but close enough.) I like the look we can get from iClone, but I think Octane's powers pull away a little too much.